# Apply your Heightmap with Volume

Look this video : <https://youtu.be/_Z3frULvurU>\
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Add an Height Map Volume in your level. Then add it to the HeightMap Influencer list on your WolrdScapeRoot Actor.

![Add your Volume in list to WorldscapeActor ( panel detail )](https://76368384-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mfo4Lr0jJ_GjLKGCOfM%2Fuploads%2F17WQW59bVOFZUQjZ6WWc%2Fimage.png?alt=media\&token=9639ae81-6f20-461f-8b19-58ea05480b63)

![](https://76368384-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Mfo4Lr0jJ_GjLKGCOfM%2F-Mh4fcODD2bV72iKm2_K%2F-Mh4fhv2AyHM6vQ3kOhf%2Fezgif.com-gif-maker%20\(6\).gif?alt=media\&token=40d186a2-363b-453c-b4ff-51a21676f2c0)

You can define the minimum and maximal height for Both land and ocean, Temperature and humidity.

![](https://76368384-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Mfo4Lr0jJ_GjLKGCOfM%2F-Mh4gkk2fY7zWdnr_jte%2F-Mh4gpxJBEBWK0okvUIU%2Fezgif.com-gif-maker%20\(7\).gif?alt=media\&token=f057edda-8296-4d32-82ea-b08fcea29c15)
