# Snap Actor

{% hint style="info" %}
WARNING , the documentation is not <mark style="color:orange;">finished.</mark>\
Snap is <mark style="color:orange;">Experimental</mark>
{% endhint %}

Snap Actor is a derivative of Gris Spawner, except that this one is directly by placing an actor on the surface of the planet.<br>

The system allows:

* Spawning elements (StaticMesh and actor serializer or not) with a general structure maintained
* Snapping elements to the surface of the terrain
* Managing the spawn quantity directly with a manager

<figure><img src="/files/g4qMbJ2eH9QzID6DRayw" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/gQfFqKXXKTiTr0LsZ8H1" alt=""><figcaption></figcaption></figure>


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