WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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On this page
  • You can open demonstration levels
  • Making big world?

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  1. World Generation

Quick Start

if you prefer to quickly see the technology in action, you can read this page.

PreviousWorldScape DocumentationNextTerrain Geometry

Last updated 1 year ago

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You can open demonstration levels

For good compatibility, enable this native plugins to UnrealEngine below 5.0:

And if you are experiencing surface disappearance or flickering use this console command "r.UseVisibilityOctree 0"

If you are using 5.0 and above use these options if you are experiencing any visual artifacts. open your project settings and click the all settings tab then in the search bar type in "velocity pass", be sure this enabled for 5.X to avoid visual bugs.

You are about to create your world. But before that, you have to understand how WorldScape works! Install the plugin and open levels "Demonstration" Wait for the shaders to compile, and press Play on the selected levels shown below in the files. Here you are in an infinite flat world and an explorable planet above you. The surface is generated in real time under your feet. Now it's up to you to choose what you want to do for your project. You can see in the WorldOutliner, the presence of two actors for the ground. WorldScapeFlat and WorldScapePlanet. Know that you can cumulate grounds. (Flat/planet world).

You can choose the seed in the NOISE menu of the WorldScape actor, a number from (1 to ∞) for a unique visual result.

Making big world?

If your goal is to create a huge world, you will have to use World Origin Shifting. Use the "SetWorldOrigin" Function in blueprint and make the origin follow your player location.

When you are ready to create a level from scratch, go ahead and refer though the for level creation with WorldScape

Setting up a world from scratch
For ocean material
For good sun setup
Enable Plugin Content in your ContentBrowserSettings You may need to enable the show engine content if Plugin is not in project files. restart may be necessary.