API Informations
FUNCTION
FNoiseData GetGroundNoise(FVector Position, bool Water = false)
FNoiseData GetNoise(FVector Position, bool Water = false)
FVector GetPawnNormal(FVector PawnWoldPosition)
FVector GetPawnSnappedNormal(FVector PawnWoldPosition)
FVector GetPawnTangent(FVector PawnWorldPosition)
FVector GetPawnBiTangent(FVector PawnWorldPosition)
float GetPawnAltitude(FVector PawnWorldPosition)
float GetPawnDistanceFromGround(FVector PawnWorldPosition)
float GetGroundHeight(FVector PawnWorldPosition)
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