API Informations
FUNCTION
FNoiseData GetGroundNoise(FVector Position, bool Water = false)
Get the Noise from ECEF Position (Planet Centered) projected to the ground.
Position - Position to obtain the Noise From
Water - Is the noise sampled for water or ground
FNoiseData GetNoise(FVector Position, bool Water = false)
Get the Noise from ECEF Position.
Position - Position to obtain the Noise From
Water - Is the noise sampled for water or ground
FVector GetPawnNormal(FVector PawnWoldPosition)
Get the UpVector from the WorldPosition
PawnWoldPosition - The position you want to get the up vector from.
FVector GetPawnSnappedNormal(FVector PawnWoldPosition)
Get the UpVector from the WorldPosition (snap based on the angle parameters)
PawnWoldPosition - The position you want to get the up vector from.
FVector GetPawnTangent(FVector PawnWorldPosition)
Get the Tangent from the WorldPosition.
PawnWoldPosition - The position you want to get the tangent vector from.
FVector GetPawnBiTangent(FVector PawnWorldPosition)
Get the Tangent from the WorldPosition.
PawnWoldPosition - The position you want to get the bitangent vector from.
float GetPawnAltitude(FVector PawnWorldPosition)
return the altitude from a World Position
PawnWoldPosition - The position you want to get the bitangent vector from.
float GetPawnDistanceFromGround(FVector PawnWorldPosition)
return the Distance to the ground from a World Position
PawnWoldPosition - The position you want to get the bitangent vector from.
float GetGroundHeight(FVector PawnWorldPosition)
Return the Ground altitude.
PawnWoldPosition - The position you want to get the bitangent vector from.
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