# Collision Invoker Volume (Beta)

The Collision Invoker Volume provides a way to generate isolated collision for WorldScape terrain. It lays out a collision actor localized under the volume that automatically attaches to the WorldScape actor.

Key settings include Max Resolution, which limits triangle count to avoid editor performance hits, and Quad Size Target, which controls collision mesh resolution based on volume size. The Quad Size Auto Correction setting will adjust the target resolution if the volume is too large to maintain reasonable performance at the defined max. The triangle size represents the triangle size in the worldscape mesh generation.

To use, simply place the Collision Invoker Volume over the desired area and click "Make Collision", make sure it assigned to the worldscape root. Invoker actors will appear under the volume and connect to the WorldScape terrain under the collision tabs.

<figure><img src="/files/2JVYdq1BM7KMMjHkAfNB" alt=""><figcaption></figcaption></figure>


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