# Unreal engine 5 Setting fixes

![](https://76368384-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mfo4Lr0jJ_GjLKGCOfM%2Fuploads%2Ftq51Kd1EmOBJvnA97gG0%2Funknown2.png?alt=media\&token=2a64767f-0282-4aa6-9757-75e8db4dae44)

![](https://76368384-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mfo4Lr0jJ_GjLKGCOfM%2Fuploads%2FZ0kZ9EwGjxMKr100693y%2Funknown.png?alt=media\&token=08dc83fb-3115-4028-adc5-e08ec7297d08)

And Include or put in console commands  "r.UseVisibilityOctree 0"

Video Showing the results and project settings to change.

{% embed url="<https://cdn.discordapp.com/attachments/896354103175811123/968189570464235550/UnrealEditor_NHgjMXcc9t.mp4>" %}

For unreal engine 5.x Make sure velocity pass it is "write after base pass" to avoid terrain visual artifacts. &#x20;

<figure><img src="https://76368384-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Mfo4Lr0jJ_GjLKGCOfM%2Fuploads%2Ffm0JWZ43J2USSsRxHRCb%2FScreenSetting.png?alt=media&#x26;token=ec2f5c06-627c-459c-b13c-c17c634e5408" alt=""><figcaption></figcaption></figure>
