# Noise System

The Noise asset is very important for making unique looking landscapes. You can create a noise library folder to store you types of preset or custom made noise. right click in the content browser and in the WorldScape Tab you will see the noise and for this instance and call it “NoisePreset1”.

![](/files/ZgCntyfO6XeGpNnUYTn1)

![](/files/27kPhgJEr5GejFS8y9oO)

![](/files/wHjpUvcEH7Qs1xs97gSn)

Most of the setting you see are very straight forward and do what you expect; however, we are focusing on the “WorldScapeNoise”. If you already created the “NoisePreset1” you can drag in the "World Scape Noise" slot. And when you open it.

![They are very straight forward. I recommend that you experiment with the setting to get a feel of what each one does.](/files/07alDqvaZpYwRxNxPzVh)

{% embed url="<https://cdn.discordapp.com/attachments/1036061916541497417/1088616192459149403/Docs3.mp4>" %}
Quick example on how noise data can be used to influence the terrains appearance
{% endembed %}

## Example Noise ScreenShots

![](/files/wc4GK1AuD8zqIVa6Z4wJ)

![](/files/CbQxDpiItW5k1MvDwnA6)

![](/files/GvsowfNAlGMypTTSmkhv)

![](/files/M8UIAhQbDDL4t5AhTxOL)


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