WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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  1. World Generation

HeightMap System

PreviousCustom Noise ClassNextHeightMap Data

Last updated 1 year ago

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Heightmap volumes, These are very useful for making specific areas look the way you want and works both with flatworld and planets.WorldScape Plugin already has some premade Heightmap Volumes which is shown below “Worldscape Content \ Blueprints". Now if you want to create your own Blueprint you can do like you did with the Noise volume but instead type “HeightMapVolume”

Creating a HeighMapVolumeData

Now whichever method you did you can Drag the the HeightMapVolumBp into the level and when you click your going to be treated with some new things.

As you see there are some settings and like before go off by their names. But we now have the “HeightMapData”. This allows you to choose what kind of heightmap you want to use.

WorldScape Plugin comes with one premade HeightMapData but we are going to make our own. so Right click in the content browser and in the WorldScape tab click the HeightMap Volume Data and name it what you like but in my case i'm gonna name it “Crater”.

Now right click in an empty area of your content browser and click on the WorldScape panel, click on HeighMapVolumeData.

Open it, and here is what you have↑

You can add a texture heightMap. If your texture is in 16bits check the hightResolution parameter. You can export your heightmap from a landscape and convert it to 16bits. Import the texture and add it directly in heightmap texture.

Click to GENERATE

Look this video :

https://youtu.be/_Z3frULvurU
Side note: when you double click it it may not show the setting immediately and if it doesn't then go to the window tab and click on details and it will show the settings.
Drag and Drop this in same level to your WorldScape terrain
Add your Heightmap Data to your WorldScape Manager BP
Crater with worldmachine texture