WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • Grid Spawner
    • Planetary Grid Data
    • Grid Data Asset
  • Snap Actor
  • Volume Pooling
  • Foliage Collision Pooling
  • Gravity Value
  • SubSystem
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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SubSystem

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Last updated 3 days ago

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WARNING , the documentation is not finished. SubSystem is BETA

The Subsystem now supports several basic routines.

  • It allows you to update the terrain closest to the player, which allows you to transfer parameters from one terrain to another.

  • It allows you to know the orientation from the center of the planets in real time.

  • It automatically updates a Material parameter collection with planet and flat world parameters.

  • It allows you to know when a planet is registered or when it is destroyed.

All systems have delegates that you can connect to your own system.