WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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On this page
  • Slope
  • Humidity & Temperature
  • Spawn in Water
  • Allign to Surface and Ground Influence.

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  1. World Generation
  2. Procedural Foliage

Placement contraint parameters for foliages

Slope

Slope is based on the DotProduct between the normal of the ground, and the up vector can capped between 0 and 1. This allow to contraint the generation to only be on planar surface or only on cliff sides.

Humidity & Temperature

The temperature and Humidity also influences the generation of foliage. This allow to contraint the generations of foliages to the humidity and temperature data you generated in the noise.

Spawn in Water

If true, force the foliage to spawn insode water body (if the ocean height is lower than land height). else it force spawn the foliage outside of water body.

Allign to Surface and Ground Influence.

Allign to surface force the foliage to allign with the normal of the ground, Ground influence customise how much the folaige is alligned to the ground surface, the value is randomised between the min and max values.

For now, random rotation is not compatible with align to surface

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Last updated 1 year ago

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