WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
Powered by GitBook
On this page

Was this helpful?

  1. World Generation
  2. WS Tools

How to get toolbar running

  1. Open the Worldscape plugin folder.

    • Locate and open the "Tools" folder within the Worldscape plugin directory.

  2. Access the WS Tools bar folder and run the _WS_toolBar Widget.

    • Inside the Tools folder, find the WS_tools bar folder.

    • Right-click on the _WS_toolBar Widget file.

    • From the context menu, select "Run editor utility Widget."

    • This action will open the WS Tools window.

  3. Position the WS Tools window.

    • Once the WS Tools window opens, you will have the option to place it in your preferred location.

    • You can choose to dock it to the side bar of the editor or monitor or any other suitable position that suits your workflow.

  4. Explore the available options.

    • In the WS Tools window, you will find a set of options that provide various functionalities for the workflow around woldscape.

    • The available options include:

      • WS selector

      • Select from Outliner

      • Pick Actor from Scene

      • Reset to Default

      • Freeze and Unfreeze Landscape

      • View Collision

      • Custom Details Panel

      • View POI Editor

      • Go to Camera POI

      • Add POI at Camera Position

      • Add Volume Specified to Worldscape

      • Attach Actor to Root

      • Rotate Selected Actor

      • Snap Actor to Worldscape

      • Move Camera Actor

      • Auto Attach Actor to Root

      • Auto Rotate Selected Actor

      • Auto Snap Actor to Worldscape

      • Auto Move Camera Actor

      • Open Heightmap Editor

      • Reset Camera Roll

      • Camera Selector Mode

      • Online Documentation

For detailed descriptions and instructions on each option, refer to the next following pages.

PreviousWS ToolsNextDetailed overview

Last updated 1 year ago

Was this helpful?