WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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  1. World Generation
  2. WS Tools
  3. Heightmap Editor (Beta)

Create Landscape (Beta)

PreviousEdit Heightmap Data (Beta)Nextlandscape Export (beta and extras)

Last updated 1 year ago

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The Worldscape plugin provides a landscape creation function that supports various types of inputs that interacts with the unreal built in terrain, enabling you to create landscapes from materials, Texture2D assets, render targets, or even external textures as inputs for generating landscapes within the plugin.

the Worldscape tools includes some options to allow you to fine-tune and customize your landscapes to achieve specific visual effects or desired outcomes. the Worldscape Tools includes additional functions that offer extended capabilities beyond what is typically exposed in the Unreal Engine interface. These functions provide further flexibility and possibilities for creating and manipulating landscapes within the plugin's framework.