HeightMap Data

HeightMapVolume Data contain all the data used by the height map influencer to modify the world.

You need to input the needed texture slot with the heightmap, toggle the High Quality boolean if the texture is in 16 bit, and then press generate the data.

Textures Channels


  • Red - Height

  • Green - Temperature

  • Blue - Humdity

  • Alpha - Alpha mask for values above

Ocean HeightMap

  • Red - Ocean Height

  • Alpha - Alpha mask for Ocean Height

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