WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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  • Textures Channels
  • HeightMap
  • Ocean HeightMap

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  1. World Generation
  2. HeightMap System

HeightMap Data

PreviousHeightMap SystemNextApply your Heightmap with Volume

Last updated 1 year ago

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HeightMapVolume Data contain all the data used by the height map influencer to modify the world.

You need to input the needed texture slot with the heightmap, toggle the High Quality boolean if the texture is in 16 bit, and then press generate the data.

Textures Channels

HeightMap

  • Red - Height

  • Green - Temperature

  • Blue - Humdity

  • Alpha - Alpha mask for values above

Ocean HeightMap

  • Red - Ocean Height

  • Alpha - Alpha mask for Ocean Height

WorldMachine User : Never use (+1) Your textures resolution need to be a power for 2!
WorldMachine Export Settings ( PNG 16 bits )
Switch Compression Setting : HDR