# Detailed overview

1. WS selector
   * Allows you to select the WS actor within the current scene.
2. Select from Outliner
   * Focuses on the currently selected WS actor in the outliner.
3. Pick Actor from Scene
   * Uses an eyedropper tool to select a WS actor within the scene.
4. Reset to Default
   * Resets the selected worldscape root.
5. Freeze and Unfreeze Landscape
   * Freezes or unfreezes the landscape generation for the selected WS actor.
6. View Collision
   * Shows the collision of the WS actor. You may need to enable the editor collision option to reveal the actual collision.
7. Custom Details Panel
   * Opens a details panel window for the currently selected WS actor, providing customizable settings and options.
8. View POI Editor
   * Shows the available points of interest (POI) within the scene.
9. Go to Camera POI
   * Allows for focus travel to the available POIs on the selected WS actor.
10. Add POI at Camera Position
    * Adds a new point of interest (POI) at the camera's current position on the selected WS actor.
11. Add Volume Specified to Worldscape
    * Adds a specified volume to the camera position. Refer to [Foliage Volume](/worldscape-plugin/getting-started/procedural-foliage/foliage-volume.md), [Foliage Baker](/worldscape-plugin/getting-started/procedural-foliage/foliage-baker-beta.md), [Collision Invoker Volume](/worldscape-plugin/getting-started/collision-invoker-volume-beta.md), [Hole Volume](/worldscape-plugin/getting-started/hole-volume.md), [Noise Volume](/worldscape-plugin/getting-started/hmi/apply-your-noisevolume.md), And[ Heightmap Volume](/worldscape-plugin/getting-started/heightmap-influencer/apply-your-heightmap.md) for more information on these items.&#x20;
12. Attach Actor to Root
    * Attaches an actor to the selected root of the WS actor.
13. Rotate Selected Actor
    * Rotates the selected actor to the tangent of the WS actor.
14. Snap Actor to Worldscape
    * Snaps the selected actor to the ground surface of the selected WS actor.
15. Move Camera Actor
    * Moves the camera to the selected actor.
16. Auto Attach Actor to Root
    * Automatically attaches an actor to the selected root upon dropping.
17. Auto Rotate Selected Actor
    * Automatically rotates the actor to the tangent of the WS actor upon dropping.
18. Auto Snap Actor to Worldscape
    * Automatically snaps the actor to the surface of the WS actor upon dropping.
19. Auto Move Camera Actor
    * Automatically moves the camera when an object is dropped.
20. Open Heightmap Editor
    * Opens the menu for the [heightmap editor](/worldscape-plugin/getting-started/ws-tools/heightmap-editor-beta.md).
21. Reset Camera Roll
    * Resets the camera rotation for worldspace rotation.
22. Camera Selector Mode
    * Normal: Standard Unreal Editor camera.
    * Automatique (Flat + Planetary): combines Tangent + unlock with respect to the distance from the ground.
    * Unlock: Unlocks the camera without tangent correction allowing movement in all directions with any rool.
    * Unlock with Planetary Correction: Keeps the current tangent but adjusts along the tangent of the planet only.
    * Tangent: Automatically follows the tangent of a planet or flat world in a smooth movement.
    * Planetary Explore: Provides a top-down view of the currently selected planet, enabling navigation through right dragging, arrow keys for zoom or rotation, and mouse wheel for further control.
23. Online Documentation
    * Opens the documentation to the current location you are referring to.


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