Detailed overview

  1. WS selector

    • Allows you to select the WS actor within the current scene.

  2. Select from Outliner

    • Focuses on the currently selected WS actor in the outliner.

  3. Pick Actor from Scene

    • Uses an eyedropper tool to select a WS actor within the scene.

  4. Reset to Default

    • Resets the selected worldscape root.

  5. Freeze and Unfreeze Landscape

    • Freezes or unfreezes the landscape generation for the selected WS actor.

  6. View Collision

    • Shows the collision of the WS actor. You may need to enable the editor collision option to reveal the actual collision.

  7. Custom Details Panel

    • Opens a details panel window for the currently selected WS actor, providing customizable settings and options.

  8. View POI Editor

    • Shows the available points of interest (POI) within the scene.

  9. Go to Camera POI

    • Allows for focus travel to the available POIs on the selected WS actor.

  10. Add POI at Camera Position

    • Adds a new point of interest (POI) at the camera's current position on the selected WS actor.

  11. Add Volume Specified to Worldscape

  12. Attach Actor to Root

    • Attaches an actor to the selected root of the WS actor.

  13. Rotate Selected Actor

    • Rotates the selected actor to the tangent of the WS actor.

  14. Snap Actor to Worldscape

    • Snaps the selected actor to the ground surface of the selected WS actor.

  15. Move Camera Actor

    • Moves the camera to the selected actor.

  16. Auto Attach Actor to Root

    • Automatically attaches an actor to the selected root upon dropping.

  17. Auto Rotate Selected Actor

    • Automatically rotates the actor to the tangent of the WS actor upon dropping.

  18. Auto Snap Actor to Worldscape

    • Automatically snaps the actor to the surface of the WS actor upon dropping.

  19. Auto Move Camera Actor

    • Automatically moves the camera when an object is dropped.

  20. Open Heightmap Editor

  21. Reset Camera Roll

    • Resets the camera rotation for worldspace rotation.

  22. Camera Selector Mode

    • Normal: Standard Unreal Editor camera.

    • Automatique (Flat + Planetary): combines Tangent + unlock with respect to the distance from the ground.

    • Unlock: Unlocks the camera without tangent correction allowing movement in all directions with any rool.

    • Unlock with Planetary Correction: Keeps the current tangent but adjusts along the tangent of the planet only.

    • Tangent: Automatically follows the tangent of a planet or flat world in a smooth movement.

    • Planetary Explore: Provides a top-down view of the currently selected planet, enabling navigation through right dragging, arrow keys for zoom or rotation, and mouse wheel for further control.

  23. Online Documentation

    • Opens the documentation to the current location you are referring to.

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