Detailed overview
WS selector
Allows you to select the WS actor within the current scene.
Select from Outliner
Focuses on the currently selected WS actor in the outliner.
Pick Actor from Scene
Uses an eyedropper tool to select a WS actor within the scene.
Reset to Default
Resets the selected worldscape root.
Freeze and Unfreeze Landscape
Freezes or unfreezes the landscape generation for the selected WS actor.
View Collision
Shows the collision of the WS actor. You may need to enable the editor collision option to reveal the actual collision.
Custom Details Panel
Opens a details panel window for the currently selected WS actor, providing customizable settings and options.
View POI Editor
Shows the available points of interest (POI) within the scene.
Go to Camera POI
Allows for focus travel to the available POIs on the selected WS actor.
Add POI at Camera Position
Adds a new point of interest (POI) at the camera's current position on the selected WS actor.
Add Volume Specified to Worldscape
Adds a specified volume to the camera position. Refer to Foliage Volume, Foliage Baker, Collision Invoker Volume, Hole Volume, Noise Volume, And Heightmap Volume for more information on these items.
Attach Actor to Root
Attaches an actor to the selected root of the WS actor.
Rotate Selected Actor
Rotates the selected actor to the tangent of the WS actor.
Snap Actor to Worldscape
Snaps the selected actor to the ground surface of the selected WS actor.
Move Camera Actor
Moves the camera to the selected actor.
Auto Attach Actor to Root
Automatically attaches an actor to the selected root upon dropping.
Auto Rotate Selected Actor
Automatically rotates the actor to the tangent of the WS actor upon dropping.
Auto Snap Actor to Worldscape
Automatically snaps the actor to the surface of the WS actor upon dropping.
Auto Move Camera Actor
Automatically moves the camera when an object is dropped.
Open Heightmap Editor
Opens the menu for the heightmap editor.
Reset Camera Roll
Resets the camera rotation for worldspace rotation.
Camera Selector Mode
Normal: Standard Unreal Editor camera.
Automatique (Flat + Planetary): combines Tangent + unlock with respect to the distance from the ground.
Unlock: Unlocks the camera without tangent correction allowing movement in all directions with any rool.
Unlock with Planetary Correction: Keeps the current tangent but adjusts along the tangent of the planet only.
Tangent: Automatically follows the tangent of a planet or flat world in a smooth movement.
Planetary Explore: Provides a top-down view of the currently selected planet, enabling navigation through right dragging, arrow keys for zoom or rotation, and mouse wheel for further control.
Online Documentation
Opens the documentation to the current location you are referring to.
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