WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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  1. World Generation
  2. WS Tools

Detailed overview

PreviousHow to get toolbar runningNextHeightmap Editor (Beta)

Last updated 1 year ago

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  1. WS selector

    • Allows you to select the WS actor within the current scene.

  2. Select from Outliner

    • Focuses on the currently selected WS actor in the outliner.

  3. Pick Actor from Scene

    • Uses an eyedropper tool to select a WS actor within the scene.

  4. Reset to Default

    • Resets the selected worldscape root.

  5. Freeze and Unfreeze Landscape

    • Freezes or unfreezes the landscape generation for the selected WS actor.

  6. View Collision

    • Shows the collision of the WS actor. You may need to enable the editor collision option to reveal the actual collision.

  7. Custom Details Panel

    • Opens a details panel window for the currently selected WS actor, providing customizable settings and options.

  8. View POI Editor

    • Shows the available points of interest (POI) within the scene.

  9. Go to Camera POI

    • Allows for focus travel to the available POIs on the selected WS actor.

  10. Add POI at Camera Position

    • Adds a new point of interest (POI) at the camera's current position on the selected WS actor.

  11. Add Volume Specified to Worldscape

    • Adds a specified volume to the camera position. Refer to , , , , , And for more information on these items.

  12. Attach Actor to Root

    • Attaches an actor to the selected root of the WS actor.

  13. Rotate Selected Actor

    • Rotates the selected actor to the tangent of the WS actor.

  14. Snap Actor to Worldscape

    • Snaps the selected actor to the ground surface of the selected WS actor.

  15. Move Camera Actor

    • Moves the camera to the selected actor.

  16. Auto Attach Actor to Root

    • Automatically attaches an actor to the selected root upon dropping.

  17. Auto Rotate Selected Actor

    • Automatically rotates the actor to the tangent of the WS actor upon dropping.

  18. Auto Snap Actor to Worldscape

    • Automatically snaps the actor to the surface of the WS actor upon dropping.

  19. Auto Move Camera Actor

    • Automatically moves the camera when an object is dropped.

  20. Open Heightmap Editor

    • Opens the menu for the .

  21. Reset Camera Roll

    • Resets the camera rotation for worldspace rotation.

  22. Camera Selector Mode

    • Normal: Standard Unreal Editor camera.

    • Automatique (Flat + Planetary): combines Tangent + unlock with respect to the distance from the ground.

    • Unlock: Unlocks the camera without tangent correction allowing movement in all directions with any rool.

    • Unlock with Planetary Correction: Keeps the current tangent but adjusts along the tangent of the planet only.

    • Tangent: Automatically follows the tangent of a planet or flat world in a smooth movement.

    • Planetary Explore: Provides a top-down view of the currently selected planet, enabling navigation through right dragging, arrow keys for zoom or rotation, and mouse wheel for further control.

  23. Online Documentation

    • Opens the documentation to the current location you are referring to.

Foliage Volume
Foliage Baker
Collision Invoker Volume
Hole Volume
Noise Volume
Heightmap Volume
heightmap editor