WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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  1. World Generation
  2. Noise System

Apply your NoiseVolume

PreviousNoise Data assetNextCustom Noise Class

Last updated 2 years ago

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let’s look at the Noise Volume, The noise volume can be used to set noise in a specific area. And to create one right click in the content browser click “blueprint class “in all classes type “Noise Volume” and once created name it what you like.

Then drag it in the level and you’re going to notice that in the details panel it looks very similar to the “BP_WorldScapeManager” noise tab. But next you need to make it where "BP_WorldScapeManager" will read the volume and in order to do that click it scroll down to the volumes Tab and click the Plus for the Noise Volume list and assign your NoiseVolumBp.

Your going to have to scale the NoiseVolumeBp up by a lot, Recommend at least of a scale of 28000 or 5000000 on all axis for it to affect a large area. And like before experiment with the values that suits best for your needs.