WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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  • Planet 1 using noise data
  • Planet 2 only HM

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  1. World Generation
  2. HeightMap System

Apply your Planetary Heightmap

PreviousApply your Heightmap with VolumeNextHole Volume

Last updated 1 year ago

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It is possible to apply a heightmap on your entire planet. You have the choice to mix the result with a Noise procedural.

Now, select your WorldScape root and add your Planetary Heightmap Data in details panel. Enable " Use Planetary Height Maps "

Now depending on your preferences on generation the recent updates have allowed for the Heightmap volume to be influence within the data which depending on what you do can give better results for what you are looking for.

Planet 1 using noise data

Planet 2 only HM

Video Showcase of Planetary HeightMap Mixed with Surface Noise

You can use the NASA textures, available on their website
Keep note that when using the Noise data keep only the Height blend set to 0 so the 2 methods do not fight each other.
This is using the terra noise preset. you can replicate it to compare results with your own heightmaps