WorldScape Plugin
  • WorldScape Documentation
  • World Generation
    • Quick Start
    • Terrain Geometry
      • Noise Generation
    • Noise System
      • Noise Data asset
      • Apply your NoiseVolume
      • Custom Noise Class
    • HeightMap System
      • HeightMap Data
      • Apply your Heightmap with Volume
      • Apply your Planetary Heightmap
    • Hole Volume
    • Collision Invoker Volume (Beta)
    • Procedural Foliage
      • Placement contraint parameters for foliages
      • Foliage Collection
      • Foliage Cluster
      • Regular WorldScape Foliage
      • Applying your Foliage Collection
      • Foliage Layer masking
      • Foliage Volume
      • Foliage baker (Beta)
    • Terrain Material
      • Terrain Material Legacy
    • Setting up a world from scratch
    • WS Tools
      • How to get toolbar running
      • Detailed overview
      • Heightmap Editor (Beta)
        • Edit Heightmap Data (Beta)
        • Create Landscape (Beta)
        • landscape Export (beta and extras)
      • Heightmap Tools Volume (Beta)
  • Grid Spawner
    • Planetary Grid Data
    • Grid Data Asset
  • Snap Actor
  • Volume Pooling
  • Foliage Collision Pooling
  • Gravity Value
  • SubSystem
  • FAQ
  • API Informations
  • Unreal engine 5 Setting fixes
    • Material Fix
  • Blueprint API Infomations
    • Get Ground Height
    • Get Ground Height Normalize
    • Get Ground Noise
    • Get Height
    • Get Height Normalize
    • Get Noise
  • WorldScapePlayer
    • Custom Character Gravity Legacy
  • Technical Support
  • Play to demo
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  1. World Generation
  2. Procedural Foliage

Foliage Volume

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Last updated 1 year ago

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Foliage volumes allow for masking around a specific area of foliage to spawn at or to clear an area out of foliage.

to create one you want to Right click in the content browser and click blueprint class and type in foliage as seen below.

Then Drag the blueprint in the level and once you click on it you will get this↓

Now click the plus button to add a layer mask layer and make sure the integer matches the one with your foliage Instance in the collections. then apply to your landscape like the rest of the volumes